These ports strike a chord with gamers because for some, this was the only way to experience the game since they didn't own any of the new systems. This leaves third party publishers the job of supporting the old systems, usually by releasing ports of their next-gen titles. When a console reaches its twilights years, first-party companies opt to move on so they can focus on making games for their new systems. To this date, little can match the excitement and terror of holding down a boarded-up building in some late-night, lights-off couch co-op while wave after wave of Nazi zombies descend upon you from all directions, until you're all inevitably eaten alive.Last-gen ports of next-gen titles are an interesting specimen. While not everyone was a fan of World at War's multiplayer, the title also lays claim to creating what is now a franchise staple: zombies. And then-of course-there's the flamethrower, which expertly caused the environment to sizzle and burn as you unleashed hell upon the Japanese army. ![]() WaW is also, by far, the goriest entry to date, and Call of Duty has since toned back the often visceral reminders of what trench guns really do to a human body. Secondly, the game's brutality is unmatched by any other entry in the long-running series, truly reminding players just how much they really wouldn't want to be there. First and foremost, World at War smartly used the exact same game engine as Call of Duty 4: Modern Warfare, making for silky smooth gameplay and impossibly tight mechanics.
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